GI: Fixed assertion failure due to duplicate lightprobe assests being detected during an additive scene merge. Package Manager: Package Manager doesn't show available updatesĪudio: Crash on AudioSource::Stop when exiting Play mode Package Manager: User can't easily configure location of both UPM and Asset Store package local cache XR: Fixed clipping planes for photo and video cameras in WMR applications. Video: Fixed crash when calling PausePlayback after VideoPlayer has been destroyed. Text: Fixed potential crash when using FontEngine.LoadFontFace(Font font) when the font object was previously unloaded. Text: Fixed GetPathsToOSFonts() not returning all system font files. Scripting: Fixed identical DLL files targeting different builds with Define Constraints conflicting with each other when building a project. Scripting: Fixed "PrecompiledAssemblyException" errors when using ForceReserializeAssets on TMP. Prefabs: Fixed issue where adding and applying new events to a deeper level Prefab when there is an event already corrupts the newly added events. Linux: Reduced log spam when loading lots of assets. IL2CPP: Fixed crash in il2cpp::vm::LivenessState::AddProcessObject. IL2CPP: Fixed crash due to race condition allocating memory in MetadataCache::GetGenericInst.
GI: Fixed crash when baking with Enlighten on a system with more than 64 threads. GI: Fixed a null pointer bug in graphics bindings. GI: Fixed a crash in progressive lightmapper seam stitching when adding a mesh containing NaNs. Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush WindowĪndroid: Fixed freeze when using blend shapes with compute skinning on some devices with Mali G78 GPU.Įditor: Fixed such that tooltips are now passed through into PropertyDrawers as part of the label.
Timeline: Fixed timeline audio playing on timelines with GameTime update mode when Time.timeScale is 0. Shaders: Fixed a crash when PrimitiveID is the only input to a stage. Scripting: Fixed a crash where instantiating a new GameObject on the parent during OnDestroy callback would cause the whole hierarchy to be destroyed.
Now user code no longer interferes with prefab importer's preview scenes.
Prefabs: Fixed a bug where PrefabImporter crashed when it couldn't allocate a preview scene. IOS: Fixed an issue where the first character of the Product Name section of the Bundle identifier is replaced by a dash in Xcode when it's a digit. Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is usedĪudio: Added missing reset functionality for AudioGroups.Īudio: Fixed crash when exiting play mode.Īudio: Fixed issue where adding mixer groups or snapshots would trigger a "generated inconsistent result" asset import warning in the console.Ĭore: Fixed a Loading.PreloadManager crash. Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush Window Packman: User can't easily configure location of both UPM and Asset Store package local cache
Packman: Package Manager doesn't show available updates Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.
These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. MacOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed.